![]() ![]() I played a Mortal Empires campaign as Clan Skyre (Ikit Claw) on Hard/Hard as I always do. RIP Airdrop, you were about the only one here who played this game. I'm interested in Three Kingdoms, but not at $60, so picked this up instead. ![]() The Skaven are my favorite race to play, in what I feel is the best Total War game, so picking up this DLC was just a matter of time. Still, a devastating weapon to have in the arsenal. And it partly missed as it's the first one I fired, and I didn't yet know the on-call delay, and the moving mob moved out from under it a bit. I fired one off in my first battle (they are limited, about one produced every four turns) and it sent 6 or so regiments hightailing it for the exits, they were shattered, and some just gone. ![]() Perhaps even a bit OP, but not every campaign needs to be a struggleĪnd Ikit Claw has tactical nukes, called Doomrockets. Anyway, a good addition to the game, new Skaven stuff is very welcome for me. So new units and weapons, new tech abilities and all Skaven factions get a new 'underworld' campaign mechanic, which allows them to build a subterranean lair beneath other factions' cities, to siphon off resources or raise armies unseen in their midst. Excellent ranged weapons, including the 'Ratling Gun' lol. He is the Skaven engineer/technocrat lord. ![]() Since the Skaven proved to be my favorite faction to play I bought this one and fired up a Mortal Empires campaign as Ikit Claw. If they release a Skaven DLC, which is in the works, I will give it another goĬA did indeed release a Skaven DLC, The Prophet and the Warlock ($9) that adds new mechanics and new Legendary Lords for the Skaven and the Lizardmen. ![]()
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